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A small collection of things I've built, tested, tuned, and kept making better.

I'm drawn to projects where software meets interaction: games, tools, performance systems, and experiments that need both technical thinking and visual care.

GPU Benchmark Lab

A desktop benchmarking suite that measures frame time, throughput, thermals, and hardware utilization, then turns the results into clean, comparable performance reports.

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  • C++
  • OpenGL
  • CUDA
  • ImGui
  • Telemetry
  • Data Visualization

Necrosylum

A first-person horror prototype set across a graveyard and abandoned asylum. The player explores with limited light, inspects notes, manipulates the environment, and awakens a demon that shifts the experience from cautious exploration into a desperate chase.

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  • Unreal Engine 5
  • Blueprints
  • Level Design
  • Interaction Systems
  • Demon AI
  • Atmospheric Lighting